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Active video games encouraged movement during play; lasting benefits were less clear

A review of reviews found activity during gameplay, but inconsistent methods and limited evidence of sustained effects make the longer-term picture uncertain.

By 100HP editorialAbstract-based explanation checked

Based on the published abstract. The full paper may contain additional methods, results and limitations.

The 30-second takeaway

Active video games generated physical activity while people played, and the review described the most consistent fitness benefits in older adults. Evidence that benefits continued after interventions was much less consistent. The findings support distinguishing movement during a game from a lasting change in activity or fitness after the program ends.

Keep in mind

The reviews used widely differing activity measures, instruments and protocols. Adverse events were systematically reported in only 30% of reviews, so this abstract cannot provide a complete account of harms or identify a standardized program.

Why one summary score is difficult

The review combined studies that measured activity through steps, exercise intensity and time spent in more vigorous movement. Different instruments and protocols also varied substantially, so its overall standardized effect cannot be interpreted as a single practical gain.

What happened after programs ended

Only 23% of interventions showed effects that persisted after the program. The abstract does not specify how long those effects lasted or which outcomes persisted, so this result should not be read as a precise forecast for any game.

CHECK THE ORIGINAL

The original publication

Effectiveness of active video games for promoting physical activity: an umbrella review.

Vera-Ponce VJ, Ballena-Caicedo J, Zuzunaga-Montoya FE et al.
Front Sports Act Living · 2025

PubMed ID
41333800
Record checked

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